IPB
  Have You Played Atari Today? 2600 | 5200 | 7800 | Lynx | Jaguar | Forums | Store
> AtariAge Forums > Game Programming > Homebrew Discussion
Sprite artist wanted for Leprechaun
 

Outline · [ Standard ] · Linear+

2 Pages  1 2 > 
Reply to this topicStart new topicStart Poll
Posted: Fri Nov 25, 2005 12:48 PM
Post #1



Group Icon
Dragonstomper

Posts: 536
Joined: September 6, 2002
From: Markham, Ontario, Canada
Anyone out there willing to give me some help making up the sprites for Leprechaun? (My Lode Runner style game for the SuperCharger, see my AtariAge blog for the current WIP.)

And I'm going to warn you ahead of time; you won't have many pixels to work with, or any colors either. But anything has to be better than simple squares.



--------------------
Join the Atari 7800 mailing list: send email to atari7800-request@freelists.org with 'subscribe' in the Subject field
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Fri Nov 25, 2005 1:50 PM
Post #2



Group Icon
Moonsweeper

Posts: 287
Joined: April 18, 2004
QUOTE(EricBall @ Fri Nov 25, 2005 2:48 PM)
Anyone out there willing to give me some help making up the sprites for Leprechaun? (My Lode Runner style game for the SuperCharger, see my AtariAge blog for the current WIP.)

And I'm going to warn you ahead of time; you won't have many pixels to work with, or any colors either.  But anything has to be better than simple squares.
*



How many frames of animation, and just how few pixels are we talking about here (what are the exact dimensions of the sprites)? icon_smile.gif

User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Fri Nov 25, 2005 1:53 PM
Post #3



Group Icon
Moonsweeper

Posts: 287
Joined: April 18, 2004
QUOTE(Jacob Rose @ Fri Nov 25, 2005 3:50 PM)
How many frames of animation, and just how few pixels are we talking about here (what are the exact dimensions of the sprites)? icon_smile.gif
*



Also, how many directions?

User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Fri Nov 25, 2005 2:56 PM
Post #4



Group Icon
Dragonstomper

Posts: 536
Joined: September 6, 2002
From: Markham, Ontario, Canada
4 sets of animation - running, swinging (rope 2nd row of pixels from top), climbing and digging/zapping (creates a hole in the ground). Each animation is 4 frames. (Left / Right will be handled via hardware or manual mirroring.)

Single color 8x8 pixel sprites; 5:3 pixel aspect ratio (2:1 is a reasonable approximation). However, the sprite (other than digging) should mostly stick to the middle 4 pixels in each row since that is the size of the background grid. Moving sprites move at a rate of 1 pixel per frame.

The digging sprites may use the entire 8 pixel width, although they will span two columns of the background grid. (So half is the current position, and the other half is over the hole.)

Attached are the C64 Lode Runner sprites for reference. (Although they only used 2 frame animation.)


Attached File(s)
Attached File  loderun.bmp ( 1.62k ) Number of downloads: 54



--------------------
Join the Atari 7800 mailing list: send email to atari7800-request@freelists.org with 'subscribe' in the Subject field
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Sat Nov 26, 2005 7:39 AM
Post #5



Group Icon
Moonsweeper

Posts: 495
Joined: October 14, 2001
From: Atlanta, GA
I'd be happy to give it a try icon_smile.gif

Cheers,
Ben



--------------------
le geek: game reviews eBen: homepage & trade list
user posted image"oh nooo!"
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Sat Nov 26, 2005 8:22 AM
Post #6



Group Icon
Dragonstomper

Posts: 536
Joined: September 6, 2002
From: Markham, Ontario, Canada
Give it a shot! If I get more than one result, I'll do different ones for the player and the enemies.



--------------------
Join the Atari 7800 mailing list: send email to atari7800-request@freelists.org with 'subscribe' in the Subject field
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Sat Nov 26, 2005 9:07 AM
Post #7



Group Icon
Moonsweeper

Posts: 495
Joined: October 14, 2001
From: Atlanta, GA
Here's a stab at it..

Run
user posted image

Swing
user posted image

Climb
user posted image

Let me know if I got the dimensions right and I'll take a shot on a digging animation. Also I can make the legs on the swinging animation static if you prefer. The climb animation doesn't quite look right to me yet. What do you think?

Cheers,
Ben

This post has been edited by legeek: Sat Nov 26, 2005 9:13 AM



--------------------
le geek: game reviews eBen: homepage & trade list
user posted image"oh nooo!"
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Sat Nov 26, 2005 5:12 PM
Post #8



Group Icon
Moonsweeper

Posts: 287
Joined: April 18, 2004
QUOTE(legeek @ Sat Nov 26, 2005 11:07 AM)
Here's a stab at it..
*



These are quite good! I especially like the swinging animation. I guess I won't bother making any attempt. =)

User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Sun Nov 27, 2005 11:57 AM
Post #9



Group Icon
Moonsweeper

Posts: 495
Joined: October 14, 2001
From: Atlanta, GA
Thanks man.

revised climbing candidates
user posted image

user posted image

Cheers,
Ben



--------------------
le geek: game reviews eBen: homepage & trade list
user posted image"oh nooo!"
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Mon Nov 28, 2005 12:49 PM
Post #10

Boom bam.



Group Icon
Stargunner

Posts: 1,909
Joined: November 24, 2004
From: Meeferino, US of B
QUOTE(legeek @ Sun Nov 27, 2005 9:57 AM)
Thanks man.

revised climbing candidates
user posted image

user posted image

Cheers,
Ben
*


The 2nd looks better there, though I think they could still use some improvement. Maybe that's the best you can do with such a small sprite, though. The others are very nice, though. icon_smile.gif icon_thumbsup.gif

User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Mon Nov 28, 2005 5:48 PM
Post #11

In search of the ultimate avatar..



Group Icon
Stargunner

Posts: 1,445
Joined: December 6, 2002
From: Eastern Ontario, Canada
Why not try a side view of a climber??



--------------------
Moron, gimp, buffoon, reject, classic gamer, etc..
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Mon Nov 28, 2005 9:50 PM
Post #12



Group Icon
Stargunner

Posts: 1,745
Joined: December 8, 2002
From: KC, KS, USA
I liked the first climbing animation better. The second ones look like half an asterisk flipping back and forth.

The running animation needs some tweaking on the legs. Note that the legs never actually cross one another-- they just sort of extend and retract.



--------------------
ZylonBane's opinions do not represent those of the management.
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Tue Nov 29, 2005 6:03 AM
Post #13



Group Icon
Dragonstomper

Posts: 536
Joined: September 6, 2002
From: Markham, Ontario, Canada
Suggestions are good. Samples are better.



--------------------
Join the Atari 7800 mailing list: send email to atari7800-request@freelists.org with 'subscribe' in the Subject field
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Wed Nov 30, 2005 5:51 PM
Post #14



Group Icon
Stargunner

Posts: 1,745
Joined: December 8, 2002
From: KC, KS, USA
Pfft, fine then.

I'm not totally happy with this, but at least the "foot" pixel should track forward movement perfectly, since it moves back one pixel per frame.

Attached image(s)
Attached Image



--------------------
ZylonBane's opinions do not represent those of the management.
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Wed Nov 30, 2005 8:31 PM
Post #15

In search of the ultimate avatar..



Group Icon
Stargunner

Posts: 1,445
Joined: December 6, 2002
From: Eastern Ontario, Canada
Call me stupid but where can I get this sprite animating utility? I would really like to try my hand at this.



--------------------
Moron, gimp, buffoon, reject, classic gamer, etc..
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Thu Dec 1, 2005 12:34 AM
Post #16



Group Icon
Stargunner

Posts: 1,745
Joined: December 8, 2002
From: KC, KS, USA
There is no "sprite animating utility". What you're seeing are just ordinary animated GIFs.



--------------------
ZylonBane's opinions do not represent those of the management.
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Thu Dec 1, 2005 2:30 AM
Post #17

Always right here!



Group Icon
Swoops? SWOOPS!

Posts: 10,441
Joined: April 25, 2001
From: Düsseldorf, Germany
QUOTE(ZylonBane @ Thu Dec 1, 2005 12:51 AM)
I'm not totally happy with this, but at least the "foot" pixel should track forward movement perfectly, since it moves back one pixel per frame.
*

I have to admit, this one is looking better to me. icon_ponder.gif



--------------------
Have fun!
Thomas

Infogrames "Atari" is not Atari!
User is online! Profile CardPM Go to the top of the page
+Quote Post

Posted: Thu Dec 1, 2005 3:23 AM
Post #18

Man and Machine



Group Icon
River Patroller

Posts: 3,892
Joined: May 14, 2001
From: Bavaria
Hi there!

Definitely an improvement! icon_smile.gif

Greetings,
Manuel



--------------------
User is online! Profile CardPM Go to the top of the page
+Quote Post

Posted: Thu Dec 1, 2005 12:22 PM
Post #19



Group Icon
Moonsweeper

Posts: 495
Joined: October 14, 2001
From: Atlanta, GA
QUOTE(ZylonBane @ Wed Nov 30, 2005 7:51 PM)
Pfft, fine then.

I'm not totally happy with this, but at least the "foot" pixel should track forward movement perfectly, since it moves back one pixel per frame.
*




I see what you mean. I wonder if I can modify mine to be somewhere in between the two.

Cheers,
Ben



--------------------
le geek: game reviews eBen: homepage & trade list
user posted image"oh nooo!"
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Thu Dec 1, 2005 12:49 PM
Post #20



Group Icon
Moonsweeper

Posts: 495
Joined: October 14, 2001
From: Atlanta, GA
Revised Run
user posted image

Cheers,
Ben



--------------------
le geek: game reviews eBen: homepage & trade list
user posted image"oh nooo!"
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Fri Dec 2, 2005 4:39 PM
Post #21



Group Icon
Stargunner

Posts: 1,745
Joined: December 8, 2002
From: KC, KS, USA
Will the player be allowed to stop while traversing an overhead wire? If so, the current proposed animation will look odd of the player stops.



--------------------
ZylonBane's opinions do not represent those of the management.
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Fri Dec 2, 2005 5:58 PM
Post #22

On the 0b00000001s and the 0b00000010s



Group Icon
Chopper Commander

Posts: 200
Joined: November 27, 2003
From: Seattle
QUOTE(birdie3 @ Wed Nov 30, 2005 7:31 PM)
Call me stupid but where can I get this sprite animating utility? I would really like to try my hand at this.
*



You can use this on Windows (for animated gifs). Combined with a drawing program it can be workable.

This is the AniTuner utility for making animated cursors (or animated gifs)

icon_idea.gif it is quite useful to import/export to a directory of individual image files per frame and edit the text file directly to tune the per frame delay.

User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Fri Dec 2, 2005 8:16 PM
Post #23



Group Icon
Dragonstomper

Posts: 536
Joined: September 6, 2002
From: Markham, Ontario, Canada
QUOTE(ZylonBane @ Fri Dec 2, 2005 5:39 PM)
Will the player be allowed to stop while traversing an overhead wire? If so, the current proposed animation will look odd of the player stops.
*

The player can stop, but only while "on grid", which will always be the first frame of the animation. (The player can, however, reverse direction "off grid".)




--------------------
Join the Atari 7800 mailing list: send email to atari7800-request@freelists.org with 'subscribe' in the Subject field
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Thu Dec 8, 2005 1:35 AM
Post #24



Group Icon
Chopper Commander

Posts: 182
Joined: August 22, 2003
From: Glendale, CA
Not a fan of the one I did, Eric? icon_wink.gif Man, that was like 2 years ago. Time sure flies. icon_sad.gif

user posted image

- Adam

This post has been edited by salstadt: Thu Dec 8, 2005 1:40 AM



--------------------
User is offline Profile CardPM Go to the top of the page
+Quote Post

Posted: Thu Dec 8, 2005 2:00 AM
Post #25

E.T. wants your Pieces...



Group Icon
River Patroller

Posts: 2,388
Joined: February 4, 2002
From: Indianapolis, Indiana
QUOTE(legeek @ Thu Dec 1, 2005 6:49 PM)
Revised Run
user posted image

Cheers,
Ben
*



No offense... but I see E.T. running away for his life! icon_winking.gif



--------------------
User is offline Profile CardPM Go to the top of the page
+Quote Post

2 Pages  1 2 >
Fast ReplyReply to this topicStart new topicTopic Options
Track this topic | Email this topic | Print this topic « Next Oldest · Homebrew Discussion · Next Newest »

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

> Similar Threads Collapse
Xbox360 for trade only. DC bundle wanted ManShowBoy 113 6 Yesterday, 12:37 AM
By: ManShowBoy
nes manuals wanted prices i will pay listed wrldstrman 428 5 Tue Jan 31, 2006 3:51 PM
By: wrldstrman
Wanted: PaRappa The Rapper (PSX) Tempest 20 0 Mon Jan 30, 2006 1:26 PM
By: Tempest
Wanted: 2600 Top (wood panel, six switch holes) BadBoy House 21 0 Mon Jan 30, 2006 10:45 AM
By: BadBoy House

 

> AtariAge Forums > Game Programming > Homebrew Discussion


Lo-Fi Version
Use this handy logo to link to our site!
©2005 AtariAge
Time is now: Thu Feb 2, 2006 6:14 AM
Contact | Privacy Policy | Legal